Posts tagged as:

Tools

“Software options proliferate extremely easily, too easily in fact, because too many options create tools that can’t ever be used intuitively. Intuitive actions confine the detail work to a dedicated part of the brain, leaving the rest of one’s mind free to respond with attention and sensitivity to the changing texture of the moment. With tools, we crave intimacy. This appetite for emotional resonance explains why users – when given a choice – prefer deep rapport over endless options. You can’t have a relationship with a device whose limits are unknown to you, because without limits it keeps becoming something else.”

– Brian Eno, Wired Magazine (January 1999)

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I have some quibbles with some of his conclusions, but there are a few points worth culling from Merlin Mann’s speech at MacWorld this past January:

  • “Creativity is a way of seeing the world, it is a way of behaving, it is a way of understanding how things that may seem unrelated could actually be related.”
  • “When you become a professional creative person, having ideas is the least of your problems.”
  • “Ideas are cheap, making them into something awesome is super-hard.”
  • “Even if it’s just something you do as an avocation — for fun — it’s a job. It’s work.”
  • “There’s stuff you want to do that you may not even realize you want to do.”

His general themes — that creative endeavours require work, sacrifice and blocks of uninterrupted time, and that there may be archetypal patterns to making ideas into something we can share and interact with — are spot on.

There’s also a video on YouTube but it’s 27 minutes, with technical difficulties and a fair bit of wandering jocularity, which is why I’m presenting a condensed version here.

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On the March 2nd episode of The Daily Show, Jon Stewart made Dan Schorr seem young and hip, and the always-brilliant Samantha Bee introduced us to “Gruntr”:

Er…did Rick Sanchez say “Boom!” at the start of that clip?

Is that how Edward R. Murrow made transitions?

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